The source of my inspiration is always people. For each collection, I use analysis and search for material, each topic is supported by real events from the lives of different people. I lean towards conceptual art, where the meaning itself prevails over the image. For your chance to win one of them, simply leave a comment talking about the last mod you enjoyed (for any. My work is often classified as erotic, but for me it is not. Were giving away 10 x GOG keys for The Witcher 3. The heroes of my paintings do not have faces, because these works are about each person and anyone can render himself there. I work with bright and contrasting colors, as with the main perception on the human psyche. I do not mix colors on the palette, thereby creating a certain edge, everything in my paintings is on the same plane, creating a separate world of our superficial stereotypical outlook on life. I disprove all the laws of near and far objects in composition, but I always rely on color theory. ![]() I express my ideas through painting, using oil and ink. It's like a riot on a ship, we don't talk about it, but we always think about it. I reject as much as possible any stereotypes of society in my work. I consider everyday life, especially the position of women and men in their relationships, the refutation of established stereotypes, the modern world and its main aspects, as the main influence on people's lives. But I also pay tribute to men in my work. I never talk about feminism, but I can talk about matriarchy. ![]() I consider various topics, such as the relationship between men and women, love, everyday life, women in different life situations, but also, I designate the absurdity of many life moments and partly ridicule them. Provocative and shocking art that reveals different aspects of life and evokes emotions in everyone. My main goal is to show everyday life, something that concerns absolutely everyone in life. The three main principles that I use in my work are logic, humor and emotion. Through art, I express basic feelings, ideas and themes that are relevant and important to modern society. I collaborate with a Mexican gallery "Hector Diaz" I always talk about love and this is very important to understand when considering my work. My works are in private collections around the world. I have a higher education in architecture. I participate in various exhibitions and projects. I was born in 1993 in the city of Voronezh. At the moment, I live and work in Moscow. Focus going forward will be on continuing to maintain good and high-quality production and closing the publishing agreement for Payday 3.My name is Sasha Neschastnova, I'm a contemporary artist. We executed a directed issue during the quarter which will create stability for the company. I just repost this cuz I know payday 3 will have somekind of blockchain/crypto/nft heist and this makes me giggles. To anyone who know or made the video can contact me to be credited or I'll take down the post if they chose so. "At the same time, we see that the previously implemented cost savings established and having full effect. I tried to search the real OP but no avail. ![]() Although this is a new situation for most, it is working well and has had no discernible effect on our productivity. "To ensure the well-being of our people to the greatest extent possible, all employees have been working remotely since mid-March. ![]() We are carefully monitoring developments, adjusting to prevailing circumstances and following the recommendations of government authorities," said the studio, explaining how it has responded to the pandemic. "COVID-19 has had profound impact on the world and on Starbreeze as a company. The company also revealed that the release of the Payday 2: Silk Road - Cartel Business expansion coupled with changes in living conditions as a result off COVID-19 resulted in an increased demand for its products during the quarter.Īdditionally, the studio is still meeting potential partners to discuss a future publishing deal for Payday 2, and said talks are "continuing in a positive spirit" despite some of the restrictions imposed by coronavirus. Looking at profits, the company recorded a pre-tax loss of SEK -97.3 million (-$10 million), although that's a much better result than the loss of SEK -167.3 million (-$17.2 million) it posted this time last year.ĭigging into those results, Starbreeze explained the Payday franchise accounted for SEK 21.7 million ($2.2 million) of its overall SEK 22.0 million ($2.3 million) in net sales, and explained that "game development entered around Payday" remains its core business. According to the Swedish studio's financials for the first quarter, net sales dropped to SEK 22 million ($2.3 million) from SEK 47.8 million ($4.9 million), although the company notes that's partly because it recorded a non-recurring revenue of SEK 13.2 million ($1.35 million) in Q1 2019.
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