![]() More daring racers put them to good use in Time Trials and even Grand Prix by using them as mega-shortcut takers after all, walls don't stop you now. ![]() The GBA Rainbow Road, however, employs Mini Ramps in a horrendous way- they are the freakin' WALLS of the track! Almost the entire colorful roadway is lined on both sides with them, and a wrong maneuver or a misused Mushroom can send you flying into space. Tracks such as Bowser Castle 2 have many ditches of molten lava that require a Mini Ramp to pass, and Broken Pier, a course bolstering with cracks and treacherous turns, boasts many risky yet worth it Mini Ramps to take small little shortcuts. The next game that Mini Ramps appear in is Mario Kart: Super Circuit, where they play a much more helpful role than in the previous one. Mini Ramp railing making Peach hop through the dark sky in Rainbow Road (GBA). They kind of resemble yellow speed bumps, and really, the only difference between the two is that speed bumps don't make you defy gravity. The first version of Mini Ramps look like long and thin golden bars that slightly curve up but not too much. Also, using a Mushroom right before a Mini Ramp will make players shoot up even higher than with a Feather. A couple of tracks that contain Jump Pads are Bowser Castle 4 and Ghost Valley 2, the latter one famous for the Zipper in front of it propelling players sky high above the lone Item Block. A well timed Hop over the Mini Ramp can gain players an Item, though. Solitary Item Blocks in the middle of courses sometimes have Mini Ramps directly in front of them, making it annoyingly hard to score an Item. In the first Mario Kart game, Mini Ramps serve mainly as a hindrance in tracks. Mario right in front of the notorious Mini Ramp in Ghost Valley 2.
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